
- #Trimps perky calculator generator#
- #Trimps perky calculator upgrade#
- #Trimps perky calculator mods#
To use it, just click the File button in the upper left to make a personal copy. It's not advanced enough to just dump a save string into it, but it should be a lot nicer than just eyeballing everything. This averages out to the expected value, but it is possible to have good/bad luck with tauntimps, and have your population thrive/suffer accordingly. Artisanistry is also compounding but does less for stats than carpentry, while equality does more for health, but makes your attack way smaller at the same time. Please note that unless you're making a shield for a specific daily, you should leave this at 0. Since Perky hasn't been updated for U2's perk situation, here's a sheet I've put together to value perks. The calculator assumes exactly 2.97 tauntimps received per zone. The real strength of Carpentry is that it is the first perk you get that is compounding instead of additive. Weapon levels is the average number of weapon levels (not prestiges) you have on each weapon by the end of your run.ĭaily crit chance bonus is the % bonus to crit chance you'll have from your daily. 2014 dp pay scale, Ricompensare verbo, Perky the pukeko goes to school.
#Trimps perky calculator generator#
The default weights (12/11.25) are used to provide a good balance between damage and helium/exp gain. Fuelling zone limit: Start fuelling at zone 281 ('Gain Mi' up until now) Stop fuelling at zone 321 (Switch to 'Gain Mi') Set Dimensional Generator storage to 100. Moufekkir, Effacement chart, 4856 examples, Bombeiro ninja, Simeoni armstrong.
#Trimps perky calculator upgrade#
So if your next VMDC upgrade were to increase your value by 0.5%, the default weight of 12 will multiply it by 12 so it will be calculated as if it were to increase your value by 6%.
#Trimps perky calculator mods#
VM weight, XP weight, and HP weight are multipliers to the value of the Void Map Drop Chance, Fluffy Exp, and Trimp Health/Breed Speed mods respectively. You can also hover over the heirlooms in your inventory to view them. To go back to your equipped heirloom, click on your currently selected heirloom to unselect it. Turn off nurseries in your AutoStructure. To weigh mods using one of these heirlooms rather than your currently equipped heirloom, click on the one you'd like to weigh. Turn off AutoUpgrade, to avoid buying coords before getting as many gators as possible. To the right of the inputs, you'll see your inventory of carried heirlooms. But you probably shouldn't spend spirestones until you have a quite a few floors, or have a replacement core so you can recycle your current to afford the next floor. (also Trimp Health/Prismatic/Inequality in U2) If you have other useful mods on your heirlooms (such as Explorer Efficiency or Fragment Drop Rate), you'll have to upgrade them based on feel, as they're very difficult to weigh.Īdditionally, this will not recommend replacing mods with stronger ones, nor adding mods in empty slots, nor equipping a better heirloom from your carried ones, nor saving spirestones for additional floors. Import save ( get it back) Mid-run respec Target zone Presets Weight: Helium Weight: Attack Weight: Health Fixed perks.

Currently the only mods this will recommend upgrading are Trimp Attack, Crit Chance, Crit Damage, Plaguebringer, Void Map Drop Chance, Gamma Burst, Fluffy Exp, Miner Efficiency, Parity Power, and every core mod.
